Bug fixes and balancing changes for Nadan, Hanbi, Jeol, and the Shroog's negotiation behaviour.Balancing changes for Hanbi and the Shroog's negotiation behaviour.Added new feat combinations to daily_boss_a.Added Flekfis to the negotiation daily.Fixed incorrect icon on the convo option to remove a negotiation card in daily_boss_a.Fixed bug caused by negotiation with Nadan in a negotiation not marked with the Silver Tongue flag.Added daily quest_id overrides for September 17th-19th in daily_a to ensure the boss negotiation daily.Renamed the SILVER_TONGUE flag to WORDSMITH (we already have a graft called silver tongue!).Make the dodgy scavenger only pick from stuff that currently exists, in case mods have been uninstalled.Fixed bug where upgrading a trained pet would make it lose the bonus health from being trained.The healing options in daily_protect_a now also heal your pet if you have one.Added 2 social grafts, boon and bane icons for the luminitiate.You can get some practice in with his cards before his story debut. Speaking of dailies, Smith will now be appearing in the daily runs. Horned Yotes - they're yotes, but meaner, and with new death loot.Įver wanted to convince a Shroog not to eat you? Now you can! This new negotiation-based daily has been entered into the regular rotation, and has also been set to repeat for the next few days. They'll ready the world for Hesh's awakening with their luminized scythes. Promoted Priests - the standard-bearers of the Cult get a boost when playing in prestige mode. They are rare outside of the Pearl, but can be occasionally found supporting the Cult's operations throughout Havaria. Luminitiates - these are low-level inductees to the Cult of Hesh. He's also been added to boss rush and brawl. Sal can face this new challenger at the end of her first day. Check out instructions here, and check out the example mods on the workshop. Players can now add their own content to the game! Everything from cards to quests to whole new mechanics are open to modding. Encounter different combinations of enemies, quests, and events every time you play.This update adds Mod support, and a batch of new content! Learn from each attempted run through the various stories of the Griftlands. Build two decks simultaneously, balancing the tradeoffs of each. You'll need to pick your cards and play them right if you're going to survive. Overcome obstacles with the power of your fists - or your words. But watch out - doublecross the wrong person, and you'll be subject to their bane! Play politics between rivals, and try to capture the most powerful social boons. Explore lush, hand-illustrated environments full of people who want to kill youĮach character has a factional allegiance and an opinion of you. The world of Havaria is a harsh place, full of harsher denizens. Choose wisely, everyone remembers everything you do! Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Get powerful item cards from fallen foes, or as rewards. Hire mercenaries, find pets, or impose upon your friends to accomplish your goals.Įach character has unique negotiation and combat decks to draft from. Test your combat decks against powerful foes with unique mechanics and attacks. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world.
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